Super Castlevania IV

Super Castlevania box art

I fell into a bit of a Castlevania rabbithole with the release of the Netflix show. Read Wikipedia articles about it. Listened to music from the games. Sometimes listened to Orchestra renditions of the music, or sometimes metal renditions. Then on a day off from work, uncertain with how to spend my day, I saw my Super NES Classic and remembered I’d always liked Super Castlevania IV, but never beat the game. So, it was about time.

This game is a retelling of the original game for the NES featuring Simon Belmont, but for the Super Nintendo.  Basically, Dracula has a magical castle full of all the monsters you might find in a horror movie which appears every 100 years, and every time a member of the Belmont clan rises to the challenge of defeating Dracula and saving the rest of us. The SNES Classic having a save state system definitely helped in me seeing this to the end. The Super Nintendo version had a password system, but it was cumbersome and I’m too lazy for that!

One of my favorite pieces of Castlevania music, “The Theme of Simon,” comes from this game:

Found throwbacks to other favorites in later levels than I’d ever made it to. The song from the original Castlevania, “Vampire Killer”:

And, “Bloody Tears,” from Castlevania II: Simon’s Quest:

 

The song from Castlevania III: Dracula’s Curse, “Beginning” was found in Level B-2 while climbing some hellishly annoying stairs that fall away while climbing them:

I was also interested to run into Gaibon and Slogra. These two appear together as the first boss in Castlevania: Symphony of the Night(the game that made me love this franchise). It never occurred to me that they might appear previously, but then I ran into them in this game. They appear separately, but back to back near the end of the game. This was a nice surprise for me.

Took a couple sittings and about 8 hours of gameplay to beat the game. In the final fight with Dracula when he’s low on health the music switches to “the Theme of Simon” again, which I thought was a pretty bad-ass touch. The ending of classic platformers usually aren’t anything special, maybe just a slideshow of images from the game while rolling credits. As it is, I don’t actually remember the ending, but I’m glad I finally beat this one.

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